Wednesday, 27 November 2013

Final Project structure

Acknowledgement
Content table

Abstract

University form signed goes here

Introduction chapter 1

Your proposal is your introduction
You can however can more to explain or provide an overview of topic (video)or platform (WordPress)

Objectives of project
Who are the audience of this project
Why you chose to work for a client
Client requirements
Client business proposal
Client deadline and specification
Introduction has to be very solid that's the main part of the project

Research chapter 2

Overview of your client
Research about your client current situation without a website and how the website will help the client.

Now go straight into the research of the open source Content management system

Pick three most used CMS
Drupal
Joomla
WordPress

Do a deep research about them
There benefits, problem, security,  server side

Wednesday, 9 October 2013

Introduction to Web design

Let's kickoff with the basic of HTML5 and CSS3

Web Design is now becoming more and more complex with HTML5 and CSS3 designers make dynamic website. 
So we all think web design involves HTML and CSS but don't forget to great beautiful responsive website we need something called JavaScript. Question is what is JavaScript and why do we need this? 

Welcome

Welcome to London South Bank University Blog for Information Technology

Here IT students will get the chance to explore what your tutors expect you to learn and develop out of university hours. 


Here you will develop:

  • Knowledge and Understanding of the principals of systems analysis, design and development of reliable, large, complex systems.
  • The ability to abstract the essential aspects of requirements and model them and their potential solutions.
  • The ability to produce specifications and robustly engineered systems to the requirements of clients, many of whom may not be computer experts.
  • Knowledge and understanding of the specification, design, and integration of multimedia systems.
  • The ability to critically evaluate multimedia technologies and act on the results of that evaluation.
  • The skills to produce robustly engineered systems to the requirements of creative professionals some of whom may not be computer experts.